Podcast
- The Medusa’s Cascade – The main TTRPG actual play campaign.
- Field Reports – Summary episodes for catching up.
- Divergent Paths – Side Character Stories that build context.
- Across the Planes – Behind-the-scenes world building
A Dungeons and Dragons actual play podcast featuring a mysterious tavern known only as The Medusa’s Cascade.
The battle intensifies and the team tries to be free of the influences of Malar. Doing away with the harpoons in the ship, the were-creature attackers, and the taxing amount of willpower it’s taking for Zechs to fend off Malar. In the aftermath of the battle, we get a very distraught Zechs barely hanging on and continuing to fight Malar within him. As the team surrounds him and offers their aid, Malar tries to plant seeds of doubt, while Zechs reminds him that his team gives him strength. There is an assessment of damage and the regrouping to strategize spoils and planning for the next steps. Eventually too tired to do anything else Zechs retreats to his chambers and has a nightmare that wakes him in a cold sweat. He finds Hoshino on the deck of the ship and explains what he saw in his sleep. Hoshino offers aid and comfort to Zechs and Zechs drinks himself back to sleep.
The next several days we find Zechs keeping to himself in his room. Shanks upon speaking to Hoshino and Galahad proceeds to speak to Zechs and offer some level of empathy which isn’t received well as Zechs is feeling Malar’s presence even more in recent days. It’s a tense time on the ship as everyone tries to make the most of the time they’ve got on the ship on the way to Drose. Spirits are low for some and there’s a concern for what’s to come for the group. It’s just another day with Collateral, isn’t it?
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com