Podcast

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa’s Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze (Season 1 start).
Includes: setting lore episodes (Season 102), character profiles, NPC side stories, and campaign recap episodes (Season 101).
Hosted on Acast. See acast.com/privacy for more information.
The Serpent’s Strait Ch. 10
Let’s set the scene, shall we? The group finalizes its plans for Operation Boom Stick. Chan, Thorak, and Valen are all laying out the trap for their “friend”, but first they need to acquire a large amount of andrite. Ursus, Bob, and Dona have a different objective… using Bob’s Mask of Many Faces and some bardic charm, he makes a spectacle of himself as the “true voice of Hastur.” Before they leave, the Journeyman gives them some gifts for the road, one in particular was a tuning fork of disruption, a prototype that Chan holds on to.
Thorak, disguised as Snorak, makes his way to a warehouse that stores andrite, serving as a distraction for Chan and Valen to sneak in and grab the andrite without anyone the wiser. If only it were that simple. With some jerry-rigged reverse lock picking, polymorphing, the tuning fork, and some giant’s might, the team might manage to pull it off, albeit not nearly as smoothly as they’d hope to be.
In the town, Bob is putting on a grand show of being the “voice of Hastur” with an unwilling Ursus in tow and given the most unflattering of names. They are certainly getting a lot of attention and are sure that the priest in town has caught wind of this imposter. Dona, who keeps watch as a lookout, slips away after and catches the tail end of “mass”. Slipping into the shadows, she hears a language she doesn’t recognize and continues deeper to get a better look at what’s going on, only to see the priest kneeling and speaking in hushed tones.
The team reconvenes at a bar and catches each other up on what transpired. Dona recalls what the priest said, despite not understanding the language, and Ursus confirms that it is Abyssal. It reveals a conversation between the priest and someone up north, warning about the group causing trouble. With that, final plans are made, and the pieces are set. We finish as the group notices a few onlookers glaring at the party, their faces tense. Ursus shouts, “WHO WANTS A ROUND OF DRINKS ON ME?!” This cuts some of the tension short of a handful of patrons who are still visibly glaring. Valen makes his way “drunkenly” towards them, using Bob’s singing as a distraction to exploit Mindsplinter’s ability to detect thoughts. The spell tells Valen that they were given orders to take the party out.
There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Blood & Booze!
Theme Music is written and performed by Efflorescence
Title Card by Pierce Graphics
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.


Vengeance Never Dies. It’s Just Reborn.
This Parallel Campaign to Collateral Damage features the continuation of the stories of Attros, Cereius, We’ahqa, and Kyver. And the new stories of Rig and Dr. Honeydew.
Hosted on Acast. See acast.com/privacy for more information.
Last we left off with the Mercurial Avengers, Kyver and company had found themselves back at Kyver’s old residence with his father, Marlow, coming out to meet his mother, Rhea, who was carrying a young Beatrice. Their happy reunion was short-lived as they found themselves meeting a strange woman who was part of an agency looking to reunite Beatrice with her lost family. As Rig and this woman, Leila, exchanged glances, they were able to size each other up as rogues. Showing aggression to Leila, she went to turn and walk away, but not before signaling her 2 goons lying in wait and rolling into a fight with the party.
After a quick exchange of blows, Leila and her men quickly found themselves outclassed, and they were put down. Kyver’s parents proceeded to take in Beatrice and figure out what they were going to do with her as the party searched the bodies and found traces of the Sons of the Serpents.
Soon afterwards, they tried to burn the bodies to get rid of evidence, only to see the body of one of the bandits turn into a partially burned blight zombie. Realizing what the effects of the blight could have on people, the party became wary of the Vitalis family’s plans. As the party got a note from their old friend Attros, carried by his owl, Gilead, they were notified of the research on the blight and how it has less of an effect on Tabaxis, and as such, they were being captured as subjects to use for further studies. As they discussed plans to break into the Vineyard and set things into motion for turning the tables on the Sons of the Serpent, Rig mentioned the use of her bracers to go back in time several days to when they first arrived at Nymora.
Theme music written and composed by Efflorescence
Edited & Mixed by Thomas Lapierre III
Check out the show on themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.

