Podcast

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa’s Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze. Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.
As the party continues their short rest, taking stock, and figuring out next steps, Shanks is in pursuit of their sniper assailant. When the group is ready to go, thanks to the help of Yurik's sentient blade, they begin heading deeper into the city. The once-bustling streets and seemingly thriving city look nothing like what was described before the invasion took place. A marketplace now in ruins, the group splits to cover more ground and look for clues as to where Enich can be. Thankfully, Arguile knows Thieves' Cant and can make out some messages that help clue him into a possible location for his brother. The party makes their way inside a shop to investigate further.
As this is happening, Zechs is getting information relayed to him via Shanks. He's in pursuit of the sniper, and he suspects the group is being tracked somehow, again. Zechs relays the information to the group, and Arguile begins to ritually cast identify until they hear something significant approaching them outside. Glad, Yurik, and Galahad immediately go outside, with the rest following soon after. They find themselves face-to-face with a large iron golem, and another fight commences.
It's not much later that they hear even more enemies approaching them, and the party braces itself for another long and arduous fight. Meanwhile, at the sniper's last known location, Shanks is making a tactical assessment of how to approach and what out of his bag of goodies he can use to bring the house down. After some time, a lot of triple-checking his work, and a lot of second-guessing himself, he decides how he's going to make quite the explosive display and not get himself caught in the blast. The pieces are set, the match is lit, and a fuse is ready to go boom!
There's so much happening, and that's where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by Efflorescence
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com


Vengeance Never Dies. It’s Just Reborn.
This Parallel Campaign to Collateral Damage features the continuation of the stories of Attros, Cereius, We’ahqa, and Kyver. And the new stories of Rig and Dr. Honeydew.
Last time, our group found themselves outside the eastern gate of Nymora, where Kyver had seen his past tormentor, the son of the Vitalis family, Abraxis. Although he had to hold himself back from chasing after him, Rig and the others used this opportunity to disguise themselves and head in while playing themselves off as a noble and their bodyguards.
Despite hearing noises coming from behind them, the party pushed further in, moving past the guards, as a small caravan of people was being chased by a mutated monster towards the gate. We'aqha left Franchise behind to see through its eyes the carnage that ensued as yet another beast appeared, despite the bravery of a young air genasi attempting to fend them off. With the help of some of the guards and the young warrior Arnable, the beasts were driven off, and the survivors were taken in, but only after taking some losses.
With a heavy heart, our adventurers set off further into the city, past the market area and into the bridge ward, where they stayed at the Cat’s Cradle Inn. As the others rested, We'aqha, full of rage and distraught by the events of the day, gave into his inner voice, “one must die,” and found his way to Poncho, who had separated from them and was merely enjoying some late-night gambling. After pulling Poncho further away from where anyone might hear him, We'aqha attempted to kill him, but Poncho, showing his rogue-like abilities, darted off into the shadows before re-emerging and striking We'aqha with a critical blow that left him unconscious. After robbing him of a few belongings and leaving him for dead, Poncho headed off into the night, where, after, We'aqha was taken in by someone who found him lying there unconscious.
With the next morning, Rig, Kyver, and Cereius reconvened, eating breakfast at the open dining hall while speaking to some of the locals, like Lynx, about some of the carnage that ensued last night, as well as the change in scenery with a blight that had made its way to the edges of Nymora more recently.
While the others enjoyed their coffee and breakfast treats, Cereius found himself allergic to some of the local foods, causing a bit of a fun exchange between everyone, just before Poncho arrived to ask the party what was up with their blue friend trying to murder him last night.
Just at about the same time, We'aqha woke up, having found himself in the care of Arnable, a young, up-and-coming knight in the city who had just returned recently. After a short exchange, Weaqha headed off on his way, wildshaping into a bird and flying out the window…
Theme music written and composed by Efflorescence
Edited & Mixed by Thomas Lapierre III
Check out the show on themedusascascade.com

