Podcast
- The Medusa’s Cascade – The main TTRPG actual play campaign.
- Field Reports – Summary episodes for catching up.
- Divergent Paths – Side Character Stories that build context.
- Across the Planes – Behind-the-scenes world building
A Dungeons and Dragons actual play podcast featuring a mysterious tavern known only as The Medusa’s Cascade.
Shanks and Galahad seek out Fat Arguile to discuss a possible business venture. He gives the two an address and informs them to meet with the “Financier.” The group continues to enjoy the festivities, allowing the heavier news to follow the next day. There is a discussion about morality amongst the party, and that evening Galahad is met with an alternate version of Thiadikus in a dream. Zechs speaks to the group about what he saw in The Vineyard and gives a report back to Amina. The group sees themselves as majority stakeholders in the Chubby T’s franchise, with logistics to be ironed out later. For now, the group departs towards Salix’s hermitage.
Days later, the group arrives, and before even getting the chance to settle in, the group realizes they’re under attack, which is an ambush. We see The Constable’s lieutenants in the forms of an Alternate Galahad, Shankise, Salix, and the Executioner. They are not alone; they’re accompanied by members of Shanks’ old crew, The Wolf Pack. A tense battle resulted in the group seeking a retreat in Salix’s hermitage, trapped by a force cage. It’s there that the group finds The Constable, Shankise, and Alma, the woman who kidnapped so many children in Nymora, the reason for so much of Zechs’ and Kyver’s pain, there standing alongside him. Upon meeting The Constable for the first time, Hoshino uses Dimension Door to flee the hermitage and narrowly escapes the pursuit of Shankise in a game of cat and mouse.
Meanwhile, inside the hermitage, the conversation with The Constable, the party, and some uninvited guests creates tension that puts the entire group on edge. A lot is revealed, leaving a few party members at their breaking point. Eventually, the group is left there, and Hoshino returns, clearly shaken, and the group plans again.
The group assesses the damage to the Swift Hummingbird and realizes it will require some assistance and a new crystal. Making their way back to Invenas, they first stop by Iggy, who they catch up with and give Arguile the gold from their bet. Back at the hermitage, we find Hoshino deep in a trance, reflecting upon a memory; it’s a shocking revelation that brings to light how we find our bard removed from time. The Invenas group finally makes their way toward Aeron Stormrider and requests his help in the ship’s repair.
We end with a conversation between Shanks and Hoshino, where Arioch pushes Shanks to his limits and further plants the seeds of chaos in Shanks.
There’s so much happening, and we pick up with arc 20, “A Path Less Traveled ”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage!
Theme music is written and performed by The Floating Lighthouse
Read & Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com