Podcast

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa’s Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze (Season 1 start).
Includes: setting lore episodes (Season 102), character profiles, NPC side stories, and campaign recap episodes (Season 101).
Hosted on Acast. See acast.com/privacy for more information.
As the party journeys toward Ors Themar, they encounter more creatures of the Underdark before overhearing a tense Drow scouting group speaking about them in Undercommon. After a wary exchange, the two groups discover a shared ally in Nettie and agree to travel together. While Yuirk and Arguile pass the time with Dragonchess, the party learns of Ors Themar’s dire state and prepares for the dangers ahead, including the ominous Chasme whose droning echoes through the tunnels. Upon reaching the outskirts, they slip past the front gate and enter a ruined, silent city where danger quickly finds them. A gargoyle ambush ignites a massive battle, soon joined by scavengers, Chasme, and a charging force of Armanites as the party struggles to conserve resources and survive.
The fight intensifies as Shanks is struck by an unknown sniper’s massive arrow, prompting him to pursue the hidden threat while the others press deeper into the devastated streets in search of Enich. Arguile deciphers Thieves’ Cant that hints at possible clues, but before the party can investigate further, they are confronted by an iron golem, forcing another exhausting battle. Meanwhile, Shanks locates the sniper’s perch, sets an explosive trap, and collapses the structure, only to realize his target survived. The chaos escalates as the team fights wave after wave of enemies, the city ringing with clashing metal, buzzing wings, and thundering hooves, until Shanks’ frantic updates suddenly cut off as he’s struck down in retaliation.
With resources nearly spent and enemies still swarming, the party begins a desperate retreat. Yurik uses Dimension Door to recover Shanks, while Galahad ferries allies through the streets under heavy fire. Zechs, carried by Salix in giant eagle form, creates a massive pit with his Hole Thrower to slow their pursuers and even tosses a summoned baboon from his Bag of Tricks to add to the chaos. Bloodied, exhausted, and barely holding the line, the Collateral crew manages to regroup and flee deeper into Ors Themar, another narrowly survived chapter in their relentless fight through a city under siege.
There’s so much happening, and we pick up with arc 29, “Demon’s Arithmetic”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by Efflorescence
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.co
Hosted on Acast. See acast.com/privacy for more information.


Vengeance Never Dies. It’s Just Reborn.
This Parallel Campaign to Collateral Damage features the continuation of the stories of Attros, Cereius, We’ahqa, and Kyver. And the new stories of Rig and Dr. Honeydew.
Hosted on Acast. See acast.com/privacy for more information.
Last we left off with our friends, the Mercurial Avengers, who had found themselves in a distant future. There, they came into contact with an old Attros who didn’t believe that he had run into them. As they spoke with him, another stranger appeared- a younger black cat Tabaxi named Beatrice, the adopted daughter of Kyver. As they had learned, Weaqha found himself taken by his rage and killed Kyver’s parents before running off and secluding himself in the distant tower.
Kyver, who gave up on his revenge against the Vitalis, found himself becoming an adopted father, only to fight to the death years later against the Son of the Serpent to save Beatrice. The party also came to learn that Rig had vanished into a time unknown after the Constable became trapped in the world that came to be due to the planar collision he caused. Attros, having been injured and crippled, could only send Beatrice to lead the party to the old Vitalis manor, where the Cereius of this future now resided.
As they approached, they were met by hordes of undead servants trapped in a spell circle that was the size of the Vitalis estate. The old bones in Cereius’ bag from the goblin shaman came to life as a skeletal cat in the light of the circle and continued to lead the party further into the manor. Surprisingly, they were led initially by Arnable, who revealed that the Drakewood Knights and Cereius took down Utholok and the Vitalis family in a revolt. As they ventured further in, they were met by the son and father of the Vitalis family, and even Utholok himself, who seemed proud of himself, having seen Cereius become a lich.
With the questions burning in their mind, they could only move forward, Cereius face-to-face with himself, asking what happened, if they failed, only to be responded to by his future self. This happened because “we succeeded.”
Theme music written and composed by Efflorescence
Edited & Mixed by Thomas Lapierre
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.

