The Tavern is a humble facade that belies its true nature—an expansive labyrinth of rooms and corridors, far larger on the inside than its unassuming exterior suggests. Every door opens to reveal a new realm within, from cozy parlors and grand ballrooms to hidden libraries and enchanted gardens, inviting patrons to explore its endless wonders.
THE MEDUSA'S CASCADE TAVERN
Although it has not been fully explained, the Journeyman and by proxy the Palenguard have the ability to regenerate at the end of their life cycle. Whether it is through physical means or natural causes, the Journeyman has regenerated three times.
From left to right: Face 1, Face 3, Face 4
The Tavern Crew
The Journeyman’s Office
The current incarnation of the Journeyman’s office features multitudes of books and scrolls on bookshelves and in drawers. She works behind a long low level desk and an assortment floor pillows for herself and guests.
Every member that joins the party, whether they are chosen by the party or by the Journeyman, receives a customized turnkey room for any stays at the Tavern. It is usually furnished with items that would be found in the occupants home dwelling.
The Library is a massive cylindrical tower that is absolutely packed with books, tomes, maps, scrolls, and blank pieces of parchment. This collections spans the multiple lifespans that the Journeyman has traversed.
The Workshop is the space for those who build and tinker. Every tool kit imaginable and basic material can be found here. Along side the Library, this room is where the party’s imagination can be physically made into reality.
The Training Area
This expansive section of the tavern features a fighting pit, distance target ranges, sparring dummies, and a full set of free weights. Racks of weapons, quivers of arrows, and stacks of healing potions are available to those who use the facilities.
The Recuperation Wing is an area where tavern guests can go to relax and enjoy recreational activities. It includes swimming pools, hot springs, saunas, and lounge chairs.