Still in Ors Themar, the party finishes a short rest and prepares to escape, quickly realizing that leaving the city may be as dangerous as entering it. They navigate tight passages, dispel glyphs, and move with hushed precision, managing to avoid further combat and finally put distance between themselves and the city before making camp […]
Author Archives: Journeyman
On the southern island of Ecra, where the Noku Peaks split into the Collapsing Slopes and the Silvered Highlands, sits the mountain of Ghelgo and the ancient city built upon and deep within it. It is a city built in veneration to the gods, four in particular: The Brawler, The Lady of the Crossways, The […]
The group makes their way through the once thriving city, now unrecognizable as its streets are barren. Cautiously it makes its way through, careful not to draw any attention. A formation is called out, and they proceed. Unfortunately, their caution was met with curiosity, and when Arguile investigates a gargoyle, that curiosity is then met […]
In the Northeast of the upper continental mass of Sloane sits a conundrum of a city: Stargrave. Nestled between the Barrier Mountain Range to the west and the Unending Seas to the east in the transitional forests of the Gathering Storm, a city of opposing but interconnected sides quietly exerts influence on the rest of […]
The party resumes their journey by visiting Arguile’s contact, the Shade, once more to negotiate the terms of Galahad’s belt. After this, the group returns to see Mr. Strauss, who asks Arguile if he would like to see Dorna to confirm his truthfulness. There is a momentary pause as Dorna turns to where Yurik has […]
Zechs regains consciousness following his intense battles with Malar and Enich, slipping into a vivid dream that revisits the night of his childhood sacrifice. This time, the memory is clearer: he remembers around two dozen other young tabaxi present and a once-unidentifiable cloaked figure now unmistakably revealed to be The Constable. With yellow eyes, pale […]
Arguile, Glad, Salix, and Zechs find themselves inexplicably transported to the distant past, landing in Sloane’s Second Age rather than the Nymora of their time. Struggling to understand their predicament, they attempt to gather information discreetly, but Zechs inadvertently reveals their origins. This earns him a referral to the priestess of Nireana and ultimately to […]
Over the course of the next six weeks, seemingly unaware of each other, the two parties pass by one another going in opposite directions. Our party heading north into the Burned and the other party heading south. Eventually, they make it to the Monastery of Perpetuity, where they are greeted by a man named Lupeux. […]
So, after the temple business is wrapped up, the group wants to know what this interesting place is that they’ll be going to. I proceed to explain to them that it is a place and planet currently called Sloane. It’s interesting and unique because the place is sentient. You heard that right, the planet is […]
I want to take you back to the beginning. Well, in regard to when I first started to explore the problems within the planes of Granzia, Sloane, and Iwi, at least. Years after the Constable had started his machinations, but before the teams that dealt with them. This all takes place roughly fifty years before […]
