The party arrives in Grimdale, a town plagued by blight and disease. Investigating its source, We’ahqa communes with nature and learns that the corruption stems from the abyss, infecting the river through poisoned roots. When Kyver collects samples, the residue manifests into a black ichor slime that attacks. They meet Ruben, a cynical Earth Genasi […]
Author Archives: Journeyman
Iteration: 610B98-K27D41 Designation: Mercurial Avengers I’ve tried this in various different ways, with various combinations of members, but never with five individuals from this particular timeline. While most of what happened in this timeline was within Standard Deviation parameters, the outcome of the Strahd mission was unique and posed both difficult circumstances and interesting possibilities. […]
The group tries to decide how to move forward after their encounter with Shankise and his grim warning. Zechs suggests rushing through to widen the gap between the party and their overseers. The idea being that if they can widen the gap, it would give them time to reach Glad’s boon and go the long […]
We find Galahad at an establishment called The Old Pickaxe, where he meets the owner, Ron, and they bond over Dwarven whisky and rare steak. Galahad is given some behind-the-scenes information about the city and how things truly operate, and is even asked whether he and the party would be up for another job to […]
Still in Ors Themar, the party finishes a short rest and prepares to escape, quickly realizing that leaving the city may be as dangerous as entering it. They navigate tight passages, dispel glyphs, and move with hushed precision, managing to avoid further combat and finally put distance between themselves and the city before making camp […]
On the southern island of Ecra, where the Noku Peaks split into the Collapsing Slopes and the Silvered Highlands, sits the mountain of Ghelgo and the ancient city built upon and deep within it. It is a city built in veneration to the gods, four in particular: The Brawler, The Lady of the Crossways, The […]
The group makes their way through the once thriving city, now unrecognizable as its streets are barren. Cautiously it makes its way through, careful not to draw any attention. A formation is called out, and they proceed. Unfortunately, their caution was met with curiosity, and when Arguile investigates a gargoyle, that curiosity is then met […]
In the Northeast of the upper continental mass of Sloane sits a conundrum of a city: Stargrave. Nestled between the Barrier Mountain Range to the west and the Unending Seas to the east in the transitional forests of the Gathering Storm, a city of opposing but interconnected sides quietly exerts influence on the rest of […]
The party resumes their journey by visiting Arguile’s contact, the Shade, once more to negotiate the terms of Galahad’s belt. After this, the group returns to see Mr. Strauss, who asks Arguile if he would like to see Dorna to confirm his truthfulness. There is a momentary pause as Dorna turns to where Yurik has […]
Zechs regains consciousness following his intense battles with Malar and Enich, slipping into a vivid dream that revisits the night of his childhood sacrifice. This time, the memory is clearer: he remembers around two dozen other young tabaxi present and a once-unidentifiable cloaked figure now unmistakably revealed to be The Constable. With yellow eyes, pale […]
