In the northwest corner of The Heartwood, nestled between the Shattered Range and the Tempest’s Gauntlet sits the segmented Elven city of Invenas. Settled in the early days of recorded history, this city started as a religious site settled by six clans of Elves. They were the Boer clan, the Haell clan, the Rhuidhen clan, […]
Author Archives: Journeyman
In the northern reaches of Sloane’s “The Burned” region is the ancient city of Zur Algud. Built by Dragons before recorded history, it is a long-standing beacon of magic, industry, and power. Legend has it that the city is built upon the battlegrounds between ancient Dragons and the few remaining Great Wyrms of Sloane. So […]
Nestled in the northeast of Sloane’s massive forest, known as the Heartwood, is the Tabaxi city of Nymora. It was founded by the Nymora siblings, four brothers and a sister, after the mass exodus of Tabaxi from the surrounding areas of the Elven city of Invenas. Focused on community and the well-being of all of […]
In the northern reaches of Granzia sits a region often left to its own devices. Rugged mountains, tundra, and a slumbering ancient white dragon are all features of the Coldbring region. Unbeknownst to most of the rest of the world, this region holds the deepest and darkest histories and secrets about Granzia’s beginnings, from the […]
In the center of Granzia, like a spine jutting from the ground, is the mountain range known as Terran Ridge. Here is where the 5 main Goliath Clans reside and hold dominion. The Gathakanthi clan is a patriarchal and formidable warrior culture that resides in seclusion within the northernmost region of Terran Ridge. Renowned for […]
In the northeast of the isolated nation of Granzia sits the Elven city of Luxenburough. Nestled west of Tarren Ridge, south of Dragonborn Valley and the Yiegelf (EE-gelf) Mountains, and east of the Levias (lev-EYE-us) Crossing in the Granzian Sea the refugees of the first War of the Fey Kings made their home. Comprised mainly […]
Last we left off the group and Xoco were catching up as they’ve done with many new allies. There are jokes made at Galahad’s expense, and they eventually go out for the evening for food, drink, and more revelry. Salix makes their way to a temple to speak with Gerviss, the void dragon, and connect […]
We pick back up with Shanks trying to figure out how to connect with Zechs and struggling in the process. With the aid of Galahad, Hoshino, and Arguile, they conclude that speaking to him and not at him would be best. Zechs is family, so Shanks should try to empathize with him. Later that evening, […]
After returning to Salix’s hermitage and having Aeron assess the damage to the Swift Hummingbird the party decides to rest for the evening before making their next move. Duo wakes everyone up for breakfast and the group gathers in the kitchen to discuss what’s on the agenda for the day. Arguile pokes the bear that […]
Galahad and Shanks seek out Fat Arguile to speak about a possible business relationship, and the Tiefling gives them the low down on what they know about the operation. He gives the two an address in the city for a meeting with the financier surrounding a new venture in Invenas. The group reunites to exchange […]